![]() Flesh is Weak also benefits from the Physical rotation so that should be your primary elemental on your gear.Seven-Sided Strike performs an additional 7 strikes. You are always punching and CS to create density and build up spirit and allow your Allies to do the dirty work for you. You also want to activate the Allies during cold so they hit for their biggest potential. With enough CDR you can SSS at least twice during a full cycle of CoE, but you always want it ready for the Physical rotation when it will hit the biggest numbers. ![]() Typical cycle is during Fire move into density, on Holy SSS (as long as you have enough CDR to have it ready for Physical), on Lightning Build up Assimilation stacks and Endless Walk buff, on Physical SSS, and on Cold activate your Allies. ![]() That adds up to a whopping 1,411 times damage to each hit of your SSS, and that is not including Assimilation stacks, Bane of the Trapped, Flesh is Weak debuff and elemental on your gear. U4 is a x14 multiplier to SSS, Inna 6 is 圆, Endless Walk is x2, Flow of Eternity is x2, CoE on Physical rotation is x3 and Mythic Rythym is x1.4. ![]() Your SSS is hitting for HUGE numbers with this setup. I made a similar build a while back but the numbers have dramatically increased with the latest patch. I made this build to make the most of SSS. ( 6) Set: Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out. ( 4) Set: Gain the base effect of all four Mantras at all times. ( 2) Set: Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%. ![]() Increases Mystic Ally Damage by 90–120 % (Monk Only) ![]()
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